A downloadable game for Windows and macOS


Screenshots

This game is about creating clones, and then hunting them down and protecting your opponent's clones while your opponent does the same! This game is a two player multiplayer game divided into three gameplay phases.

Phase 1: Players move around the map and place clones by pointing and clicking on the map. In this phase,  players spawn on the opponent's side of the map. As the player moves around, the game  tracks and records the player's movements, and these movements become a clone for the player in the next two phases. 

Phase 2: Players run around the map to search for their opponent's clones which they will have to defend. In this phase, players spawn on their own side of the map. This phase is meant to give players time to work out a strategy for where to go on the map to defend their opponent's clones.

Phase 3: Players move around the map and aim to kill their own clones while defend their opponent's clones. In this phase, players spawn on their own side of the map. Players get 10 points whenever they kill one of their own clown or when they kill the opponent themselves. Each player takes 5 shots to kill. When a player dies, they respawn back at their original spawn location after 5 seconds.

Game setup:

Players should be on the same network to play.

Have one player run the server with "server.exe". If it prompts you to enter the ip address, enter the one that is not the local address. If not, you should see your ip address printed out in the command line.

  1. Have one player run the server with "server.exe" in a console ("terminal" for Mac and "cmd" for Windows). In the console, two IP addresses should be printed (example photo): 



    The console should also prompt for a "host IP" enter in the IP address that is not the local IP address (the local IP address is the one starting with "192....". 
    In the example photo before, the non-local IP address (the one you want) is circled in red.



    If all goes well, the console should print "trying <ip>... success!" where <ip> is the IP address you just entered.
  2. Both players should execute "client.exe" in a console ("terminal" for Mac and "cmd" for Windows) including the player who ran the server (run the client and server in separate console windows). The console should prompt for an ip address (example photo): 



    Enter the same ip address from server.exe in step 1. If all goes well, the console should print "trying <ip>... success!" where <ip> is the IP address you just entered.
    For an external client to connect, the client may need to turn off his/her firewall (If you see something like trying… but it fails, try turning off your firewall and see if that logs you in) 

Controls

  • Move: WASD
  • Shoot/Place clones: Left click

Download

Download
selfbattle-1.0-windows.zip 58 MB
Download
selfbattle-1.0-macos.zip 58 MB

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